Showing posts with label Úrquel. Show all posts
Showing posts with label Úrquel. Show all posts

Thursday, August 2, 2012

Approved by Terry Cavanagh


My game Úrquel, the black dragon was kindly mentioned by Terry Cavanagh at Free Indie Games, a blog where four people share short original games they find around the web.

There's not much to quote, since the blog has this rule about not reviewing the games it recommends. But I want to say it means a lot coming from Don't Look Back's author, and I find FIG to be a sanctuary of "good taste" in the matter of videogames.

Wednesday, August 1, 2012

Approved by Anna Anthropy


Anna Anthropy had the kindness of mentioning me over at her blog. She thanks me for some translations I made of her hyperfiction to Spanish (which I'll write about some time in the near future) and compliments a bit my stories, mostly Eioioio.

She was my main inspiration for starting to write this things, so I'm grateful, and also for her invaluable help with some misspelling and winning-preventing bugs in Eioioio's English version. She's also an awesome game designer and political blogger I totally admire.

Friday, July 27, 2012

Mehim Weyouthem, the most wanted bachelor


Commenting on Parsing interaction in Emily Short’s Bee (by Alex Pieschel on Games that exist) I remembered some stuff about the genesis of my story/game Úrquel, the black dragon.

The short story actually started as not that much more than a joke. In all interactive literature I know, when the word "you" barely appears, we all know this "you" dude is the character whose actions will be controlled by the reader. I thought it was interesting that a reader, knowing this fashion, would start playing a story in which little by little she discovers the character she's controlling is not that "you" guy, but some other, less important character.

I was considering that actually from a long time ago, more as a complaint than a joke. It seemed ridiculous to me that thing of always bringing this second person singular to the story that always, no exceptions, ends up determining the reach of the reader in an interactive story. The original idea was to create a text adventure where the player could control several characters' actions, or even the environment. Some day I might do that.

I'm happy though, seeing how my general thoughts about different art forms can lead me to create my own works to subvert narrative habits I don't like. It makes me feel my hours of thinking about this stuff don't end up in nothingness, but become objects other people can hopefully enjoy.

Monday, May 28, 2012

Úrquel, the black dragon

A big, ruined castle stands before you, Víctor the Tenacious, and it is your mission to enter it and rescue Princess Sonia from the bloody claws of Úrquel, the black dragon.
IN-GAME NARRATOR
Here's a little short story/game/          /thing I made a couple months ago: Úrquel, the black dragon. It's about identity              and republican values. Go check it out, it'll be worth it I hope. It's got four different endings.